Camera setup

What frame rate do I need?

The speed of the movement decides the frame rate. A 90 mph pitch travels about 67 cm (26 in) between frames at 60 fps and about 17 cm (6.6 in) at 240 fps. Shutter speed is a separate setting: it controls how far the object moves during each exposure, which shows up as motion blur.

Use the fastest part you need to see clearly.

The largest gap or smear you can accept, e.g. 5 cm to judge a release point.

Even 240 fps leaves more than 5 cm between frames, so use it to see phases rather than exact positions, with a shutter of 1/1000 s or faster.

Movement between frames

  • 30 fps134 cm · 52.8 in
  • 60 fps67 cm · 26.4 in
  • 120 fps34 cm · 13.2 in
  • 240 fps17 cm · 6.6 in

Motion blur per frame

  • 1/60 s67 cm · 26.4 in
  • 1/125 s32 cm · 12.7 in
  • 1/250 s16 cm · 6.3 in
  • 1/500 s8.0 cm · 3.2 in
  • 1/1000 sRecommended4.0 cm · 1.6 in
  • 1/2000 s2.0 cm · 0.8 in
  • 1/4000 s1.0 cm · 0.4 in
  • 1/8000 s0.5 cm · 0.2 in

How to use this calculator

  1. Pick a movement or enter its speed. Use the speed of the fastest part you want to see clearly, such as the hand, club head, or ball.
  2. Choose how precisely you need to see positions, for example 5 cm to judge a release point.
  3. Read the lowest frame rate that keeps movement between frames within that precision, and the slowest shutter speed that keeps blur within it.
  4. Set the camera to match. On iPhone, slow motion records at 120 or 240 fps; KineVision's camera adds shutter speed and ISO controls with Max.

Formula

distance per frame = speed ÷ fps, blur = speed × shutter time

Frame rate controls the gap between images. Shutter speed controls the smear within each image. A high frame rate with a slow shutter still gives blurry frames.

Movement between frames for common sports movements

Movement30 fps60 fps120 fps240 fpsBlur at 1/1000 s
Walking, ~1.4 m/s4.7 cm2.3 cm1.2 cm0.6 cm0.1 cm
Distance running, ~4 m/s13 cm6.7 cm3.3 cm1.7 cm0.4 cm
Sprinting athlete, ~9 m/s30 cm15 cm7.5 cm3.8 cm0.9 cm
Punch (fist), ~9 m/s30 cm15 cm7.5 cm3.8 cm0.9 cm
Volleyball spike (ball), ~60 mph89 cm45 cm22 cm11 cm2.7 cm
Baseball bat speed, ~70 mph104 cm52 cm26 cm13 cm3.1 cm
Hockey slap shot (puck), ~80 mph119 cm60 cm30 cm15 cm3.6 cm
Baseball pitch (ball), ~90 mph134 cm67 cm34 cm17 cm4.0 cm
Golf driver club head, ~100 mph149 cm75 cm37 cm19 cm4.5 cm
Tennis serve (ball), ~110 mph164 cm82 cm41 cm20 cm4.9 cm

Common mistakes

  • Raising the frame rate to fix blur. Blur comes from shutter speed; frame rate only reduces the gap between frames.
  • Using a fast shutter in a dim gym. Each frame gets less light, so the picture turns dark or noisy, and LED or fluorescent lights can flicker.
  • Planning around body speed when the fastest part matters. A pitcher's hand or a golfer's club head moves far faster than the torso.
  • Forgetting that some phones lower resolution at their highest frame rates.

Frequently asked questions

Is 60 fps enough for sports video analysis?

For walking, posture, and slower drills, yes. For sprinting, throwing, hitting, and jumping, 120 or 240 fps shows key positions such as foot contact and release far more clearly.

What shutter speed avoids motion blur in sports?

It depends on speed. Body movements are usually sharp at 1/500 s to 1/1000 s, while balls, bats, and club heads often need 1/2000 s or faster plus plenty of light.

Why does my slow-motion video look blurry?

In low light the camera picks a slower shutter to keep the image bright, so each frame smears. Add light, film outdoors, or set a faster shutter manually.

Related terms

Count frames on your iPhone or iPad

KineVision plays video in slow motion, steps through it frame by frame, and includes a stopwatch, angle tools, and side-by-side comparison for coaching.

Download on the App Store

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